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What's packed inside our AS3 Sound Library?

All our sounds are created purely using code with the *exception of HorrorDrone, FighterJet & ASMP3 components



Ambience

  • No set duration
  • Continuously play it without looping
  • Adjust the sound real time

Impact

  • Set duration
  • Adjust the sound real time

Action

Special type of sound that will play whenever it detects change in the x, y of a sprite. Best use with sprite animations that require a real-time adjustment of the sound. Such as shaking and swiping.

MP3

  • Embedding of MP3s and change its sound texture.
  • Extender: create your own ambience sound
  • Trigger & TriggerRepeat: create your own impact sound
  • Scrubber: real-time adjustment by 'scrubbing' the mp3