What's packed inside our AS3 Sound Library?
All our sounds are created purely using code with the *exception of HorrorDrone, FighterJet & ASMP3 components
Ambience
- No set duration
- Continuously play it without looping
- Adjust the sound real time
Impact
- Set duration
- Adjust the sound real time
Action
Special type of sound that will play whenever it detects change in the x, y of a sprite. Best use with sprite animations that require a real-time adjustment of the sound. Such as shaking and swiping.
MP3
- Embedding of MP3s and change its sound texture.
- Extender: create your own ambience sound
- Trigger & TriggerRepeat: create your own impact sound
- Scrubber: real-time adjustment by 'scrubbing' the mp3